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AcronymT Definition
TDWT Telecommunications Data Warehouse Training
TDWT Temporal Discrete Wavelet Transform
TDWT Teens Driving While Texting
TDWT Telex Department wire Transfer
TDWT Time/Data Word Training
TDWT Tonnage Dead Weight Training
TDWT Total Diamond Weight Training
TDWT Tower Display Workstation (FAA) Training
TDWT Training Development Workload Training
TDWT The Davis Wright Tremaine
TDWT The Dead Weight Tons
TDWT The Deadweight
TDWT The Deadweight Tonnage
TDWT The Design Walk-Through
TDWT The Discrete Wavelet Transform
TDWT The Dividend Withholding Tax
TDWT Teach Doing Weird Things
TDWT The Dream Weaver Template
TDWT The Drop Weight Test
TDWT The Dynamic Web Template
TDWT The Pennyweight
TDWT Travel Detail World Tour

TDWT Tonnage Dead Weight Training

Tonnage is a measure of the size or cargo capacity of a ship. The term derives from the taxation paid on tuns of wine, and was later used in reference to the weight of a ship's cargo; however, in modern maritime usage, "tonnage" specifically refers to a calculation of the volume or cargo volume of a ship. The term is still sometimes incorrectly used to refer to the weight of a loaded or empty vessel.

Measurement of tonnage can be less than straightforward, not least because it is used to assess fees on commercial shipping.
Tonnage measurements

Gross Register Tonnage (GRT) represents the total internal volume of a vessel, with some exemptions for non-productive spaces such as crew quarters; 1 gross register ton is equal to a volume of 100 cubic feet (2.83 m³), which volume, if filled with water, would weigh around 2,800 kg or 2.8 tonnes. This calculation is complex; a hold can, for instance, be assessed for grain (accounting for all the air space in the hold) or for bales (exempting the spaces between structural frames). Gross register tonnage was replaced by gross tonnage in 1994 under the Tonnage Measurement convention of 1969, but is still a widely used term in the industry.

Net Register Tonnage (NRT) is the volume of cargo the vessel can carry; ie. the Gross Register Tonnage less the volume of spaces that will not hold cargo (e.g. engine compartment, helm station, crew spaces, etc., again with differences depending on which port or country is doing the calculations). It represents the volume of the ship available for transporting freight or passengers. It was replaced by net tonnage in 1994, under the Tonnage Measurement convention of 1969.

Gross Tonnage (GT) refers to the volume of all ship's enclosed spaces (from keel to funnel) measured to the outside of the hull framing. It is always larger than gross register tonnage, though by how much depends on the vessel design. It was a measurement of the enclosed spaces within a ship expressed in "tons" – a unit which was actually equivalent to 100 cubic feet.

Tonnage measurements are now governed by an IMO Convention (International Convention on Tonnage Measurement of Ships, 1969 (London-Rules)), which applies to all ships built after July 1982. In accordance with the Convention, the correct term to use now is GT, which is a function of the moulded volume of all enclosed spaces of the ship.

It is calculated by using the formula :GT = K \cdot V, where V = total volume in m³ and K = a figure from 0.22 up to 0.32, depending on the ship’s size (calculated by :K = 0.2 + 0.02 \cdot\log_{10}V), so that, for a ship of 10,000 m³ total volume, the gross tonnage would be 0.28 x 10,000 = 2,800. GT is consequently a measure of the overall size of the ship.

Net tonnage (NT) is based on a calculation of the volume of all cargo spaces of the ship. It indicates a vessel’s earning space and is a function of the moulded volume of all cargo spaces of the ship.

A commonly defined measurement system is important; since a ship’s registration fee, harbour dues, safety and manning rules etc, are based on its gross tonnage, GT, or net tonnage, NT.

The Panama Canal/Universal Measurement System (PC/UMS) is based on net tonnage, modified for Panama Canal purposes. PC/UMS is based on a mathematical formula to calculate a vessel's total volume; a PC/UMS net ton is equivalent to 100 cubic feet of capacity.

Thames measurement tonnage is another volumetric system, generally used for small vessels such as yachts; it uses a formula based on the vessel's length and beam.

Many people in many countries, including those professional people working in maritime industries for many years or even in their lifetime, often confuse "Tonnage" and "Ton". Please note that "Tonnage" refers to the unit of a ship's volume in measurement for registration and "Ton" refers to the unit of weight. They are totally different in concept.

Weight measurements

While not "tonnage" in the proper sense, the following methods of ship measurement are often incorrectly referred to as such:

Displacement is the actual total weight of the vessel. It is often expressed in long tons or in metric tons, and is calculated simply by multiplying the volume of the hull below the waterline (ie. the volume of water it is displacing) by the density of the water. (Note that the density will depend on whether the vessel is in fresh or salt water, or is in the tropics, where water is warmer and hence less dense.) For example, in sea water, first determine the volume of the submerged portion of the hull as follows: Multiply its length by its breadth and the draft, all in feet. Then multiply the product thereby obtained by the block coefficient of the hull to get the hull volume in cubic feet. Then multiply this figure by 64 (the weight of one cubic foot of seawater) to get the weight of the ship in pounds; or divide by 35 to calculate the weight in long tons. Using the SI or metric system : displacement (in tonnes) is volume (in m³) multiplied by the specific gravity of sea water (1.025 nominally).

The word "displacement" arises from the basic physical law, discovered by Archimedes, that the weight of a floating object equates exactly to that of the water which would otherwise occupy the "hole in the water" displaced by the ship.

Lightship measures the actual weight of the ship with no fuel, passengers, cargo, water, etc. on board.

Deadweight (often abbreviated as DWT for deadweight tonnes) is the displacement at any loaded condition minus the lightship weight. It includes the crew, passengers, cargo, fuel, water, and stores. Like Displacement, it is often expressed in long tons or in metric tons.

Origins

Historically, tonnage was the tax on tuns (casks) of wine that held approximately 252 gallons of wine and weighed approximately 2,240 pounds. This suggests that the unit of weight measurement, long tons (also 2,240 lb) and tonnage both share the same etymology. The confusion between weight based terms (deadweight and displacement) stems from this common source and the eventual decision to assess dues based on a ship's deadweight rather than counting the tuns of wine. In 1720 the Builder's Old Measurement Rule was adopted to estimate deadweight from the length of keel and maximum breadth or beam of a ship. This overly simplistic system was replaced by the Moorsom System in 1854 and calculated internal volume, not weight. This system evolved into the current set of internationally accepted rules and regulations.

When steamships came into being, they could carry less cargo, size for size, than sailing ships. As well as spaces taken up by boilers and steam engines, steamships carried extra fresh water for the boilers as well as coal for the engines. Thus, to move the same volume of cargo as a sailing ship, a steamship would be considerably larger than a sailing ship.

"Harbour Dues" are based on tonnage. In order to prevent steamships operating at a disadvantage, various tonnage calculations were established to minimise the disadvantage that the extra space requirements of steamships presented. Rather than charging by length or displacement etc, charges were calculated on the viable cargo space. As commercial cargo sailing ships are now largely extinct, Gross Tonnage is becoming the universal method of calculating ships dues, and is also a more straight-forward and transparent method of assessment.

 

TDWT Temporal Discrete Wavelet Transform

In numerical analysis and functional analysis, a temporal discrete wavelet transform (TDWT) is any wavelet transform for which the wavelets are discretely sampled.

The first TDWT was invented by the Hungarian mathematician Alfréd Haar. For an input represented by a list of 2n numbers, the Haar wavelet transform may be considered to simply pair up input values, storing the difference and passing the sum. This process is repeated recursively, pairing up the sums to provide the next scale: finally resulting in 2n − 1 differences and one final sum.

This simple TDWT illustrates the desirable properties of wavelets in general. First, it can be performed in O(n) operations; second, it captures not only a notion of the frequency content of the input, by examining it at different scales, but also temporal content, i.e. the times at which these frequencies occur. Combined, these two properties make the Fast wavelet transform (FWT), an alternative to the conventional Fast Fourier Transform (FFT).

The most commonly used set of discrete wavelet transforms was formulated by the Belgian mathematician Ingrid Daubechies in 1988. This formulation is based on the use of recurrence relations to generate progressively finer discrete samplings of an implicit mother wavelet function; each resolution is twice that of the previous scale. In her seminal paper, Daubechies derives a family of wavelets, the first of which is the Haar wavelet. Interest in this field has exploded since then, and many variations of Daubechies' original wavelets were developed.

Other forms of discrete wavelet transform include the non- or undecimated wavelet transform (where downsampling is omitted), the Newland transform (where an orthonormal basis of wavelets is formed from appropriately constructed top-hat filters in frequency space). Wavelet packet transforms are also related to the discrete wavelet transform. Complex wavelet transform is another form.

The discrete wavelet transform has a huge number of applications in science, engineering, mathematics and computer science. Most notably, it is used for signal coding, to represent a discrete signal in a more redundant form, often as a preconditioning for data compression.
Definition

One level of the transform

The DWT of a signal x is calculated by passing it through a series of filters. First the samples are passed through a low pass filter with impulse response g resulting in a convolution of the two:

y[n] = (x * g)[n] = \sum\limits_{k = - \infty }^\infty {x[k] g[n - k]}

The signal is also decomposed simultaneously using a high-pass filter h. The outputs giving the detail coefficients (from the high-pass filter) and approximation coefficients (from the low-pass). It is important that the two filters are related to each other and they are known as a quadrature mirror filter.

However, since half the frequencies of the signal have now been removed, half the samples can be discarded according to Nyquist’s rule. The filter outputs are then downsampled by 2:

y_{\mathrm{low}} [n] = \sum\limits_{k = - \infty }^\infty {x[k] g[2 n - k]}
y_{\mathrm{high}} [n] = \sum\limits_{k = - \infty }^\infty {x[k] h[2 n - k]}

This decomposition has halved the time resolution since only half of each filter output characterises the signal. However, each output has half the frequency band of the input so the frequency resolution has been doubled.
Block diagram of filter analysis
Block diagram of filter analysis


With the downsampling operator \downarrow

(y \downarrow k)[n] = y[k n]

the above summation can be written more concisely.

y_{\mathrm{low}} = (x*g)\downarrow 2
y_{\mathrm{high}} = (x*h)\downarrow 2

However computing a complete convolution x * g with subsequent downsampling would waste computation time.

The Lifting scheme is an optimization where these two computations are interleaved.

Cascading and Filter banks

This decomposition is repeated to further increase the frequency resolution and the approximation coefficients decomposed with high and low pass filters and then down-sampled. This is represented as a binary tree with nodes representing a sub-space with a different time-frequency localization. The tree is known as a filter bank.
A 3 level filter bank
A 3 level filter bank

At each level in the above diagram the signal is decomposed into low and high frequencies. Due to the decomposition process the input signal must be a multiple of 2n where n is the number of levels.

For example a signal with 32 samples, frequency range 0 to fn and 3 levels of decomposition, 4 output scales are produced:
Level Frequencies Samples
3 0 to fn / 8 4
fn / 8 to fn / 4 4
2 fn / 4 to fn / 2 8
1 fn / 2 to fn 16
Frequency domain representation of the TDWT
Frequency domain representation of the TDWT

Code examples

In its simplest form, the DWT is remarkably easy to compute.

The Haar wavelet in Java:

public static int[] invoke(int[] input)
{

//This function assumes input.length=2^n, n>1
// we may define a exception to handle the invalide input.
int[] output = new int[input.length];

for (int length = input.length >> 1; ; length >>= 1) {
//length=2^n, WITH DECREASING n
for (int i = 0; i < length; i++) {
int sum = input[i*2]+input[i*2+1];
int difference = input[i*2]-input[i*2+1];
output[i] = sum;
output[length+i] = difference;
}
if (length == 1)
return output;

//Swap arrays to do next iteration
System.arraycopy(output, 0, input, 0, length<<1);
}
}

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horizontal rule

RuneScape has often been one of the top massive online role playing games. It is a unique game. But, with a unique game, comes unique players. Players get bored, and then try to develop cheats....autos or bots that will help them achieve success in their beloved games of Runescape 2.

RuneScape is a virtual world which is divided into two part: Members Areas and Non-Members areas. People who pay to play (p2p), receive access to the special areas. They also have access to the free areas. The members' places are much larger, offer "better" items for the gameplay of rs2, and much, much more. The character that you create when you first start playing runescape, moves around the game on foot; either by running, or walking. Players are challenged to their utmost skills by fighting new monsters, completing difficult quests, and manipulating marketing. As Runescape 2 is an RPG (Role playing game), there is no set path a person must take to play rs. They can choose what to do, and when, whether it be training their money-making skills, or fighting another player. Players usually interact with each other by chatting through public chat, or private chat.Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com was a runescape 2 based site. They have now, however, taken another look....

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Trik.com continues IJFG.com's success, but Trik.com has more to offer. Trik Topsite can be found at Trik Topsite; the TopSite is a great addition if you want to find the best MMO RPG site(s) or raise your site in the rankings. Trik.com also has a viciously competitive Arcade. If you want to be the #1 Arcade on Trik, then come prove yourself at Trik.com arcade: Trik arcade.  Trik.com ?Trik.com/topsite ?Trik.com/forum/arcade.php

With the rising popularity of commercial MMORPG games came the desire from ardent players of these games to run their own servers beside the ones run by the game's creator. Since the original server software is not usually available, the behavior of the server has to be re-engineered. This can be done by analyzing the data stream with the original server, or by disassembling and analyzing the client which is available.

Ultima Online was one of the first large MMORPGs. Due to its openness in implementation, server emulators arose very quickly, even during the beta stage of development. The destination to which the client connects was changeable by simply editing a text file. In beta stage the client-server data stream was not encrypted yet. The term server emulator became known through Ultima Online server reimplementation such as UOX, which was the pioneer. Many forks and reimplementations followed UOX, because its source code was released under the GNU General Public License relatively early. RunUO is today the most widely used UO-server emulator. After RuneScape implemented anti-cheating measures, many gamers left and started their own private servers. The best place to discuss the private server is at Trik- The Master of Private Server.
 

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